![]() ![]() The data is stored from the first line to the last line in the GXT source file GTA SA: Sorted from the lowest crc32 to the highest crc32, The sorting method for TABL, TKEY, TDAT is as follow: GTA IV(16 bits) : Well, its a fake 16 bits encoding, all you need to take care about first 8 bits(1 byte).Įg. If this is the 1st content in TDAT the next got an offset of 0x06! However it always ends in '\0'!įor Example "Hello!" needs to be transformed to "Hello!\0" here and this gives a size of 6 bytes (To tell it in a short form content is a null-terminated string). The Entryoffset is relative to the TDAT 8 offset.įrom here the entryoffset of each entry points to the content. The TKEY block is directly followed by the TDAT Block which contains the contents of the entries. The game calculates the CRC32-value out of a given string and checks if they exist in the GXT. The TKEY Block of an subtable contains the CRC32-values of the entrytitles. GTA San Andreas has a limit of max 200 tables to be stored per GXT file. For the MAIN Table this points directly to TKEY! The Offset of the subtable points to an 8-byte Char Array with the subtable's name, followed by TKEY. The Table Block contains data about the subtables and their offsets. The header contains information about the GXT version. And each entry has a unique CRC identifier and a normal text. All entries are sorted in alphabetical order except the first one, MAIN.Įach GXT file contains certain tables with entries. The Xbox version of GTA Vice City uses GTA III's format instead.Īrray of TABL entries, where n is the number of entries. A TDAT entry contains the text to be displayed in the game. ![]() Within each TKEY block is an array of TKEY entries containing the offset to and the name of the TDAT entry. Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories, and Grand Theft Auto: Vice City Stories begin with a TABL block, which was first introduced in GTA Vice City, followed by an array of TKEY blocks. GTA Vice City, GTA Liberty City Stories, and GTA Vice City Stories The location of the entry in absolute term is TDAT entry offset size of TKEY block 16. The characters are based on the character table in the fonts.txd file, which mostly follows ASCII. The array is terminated by a null character ( 0x0000). The Xbox version of GTA Vice City uses this format also.Īn array of wide characters (2 bytes per character) to be displayed in the game, where m is the number of characters. Within the TKEY block is an array of TKEY entries containing the offset to and the name of the TDAT entry. It begins with a TKEY block followed by a TDAT block. Grand Theft Auto III is nearly identical to GTA 2 but without the header. The location of the entry in absolute term is TDAT entry offset size of TKEY block 22.Ĭharacters beginning with 0x21 denote gang dialogue: All entries are sorted in alphabetical order.Īn array of wide characters (2 bytes per character) to be displayed in the game, where m is the number of characters. A TDAT entry contains the text to be displayed in the game.Īrray of TKEY entries, where n is the number of entries. GTA 2 begins with a header followed by a TKEY block followed by a TDAT block. 1.3 GTA Vice City, GTA Liberty City Stories, and GTA Vice City Stories. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |